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Enlighten shadows broken on Unity 5.6.x

Discussion in 'Global Illumination' started by jvil, Oct 30, 2017.

  1. jvil

    jvil

    Joined:
    Jul 13, 2012
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    263
    Hello!

    I just upgraded my project from Unity 5.5.5f1 to 5.6.4f1, re-baked Enlighten lightmapping with exactly the same parameters of previous Unity version (not using the new Progressive Preview) and I found there is not working anymore the dynamic shadows that worked perfectly fine on Unity 5.5.x.

    It was a total disaster.

    Why dynamic shadows are broken with legacy Enlighten support of Unity 5.6.x?
    How can I get back dynamic shadows that worked perfectly on Unity 5.5.x without rollback to that version?

    Thanks!
     
  2. AcidArrow

    AcidArrow

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    11,791
    What settings did you use? Play around with the mixed mode settings.
     
  3. jvil

    jvil

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    I'm just using Substracted mode, which is the default Mixed Mode setting after converting my project from Unity 5.5.5f1 to Unity 5.6.4f1.
     
  4. AcidArrow

    AcidArrow

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    That may not be what you want though. As I said, play around with the mixed mode settings. Also read the manual.
     
  5. jvil

    jvil

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    I have read the manual before posting here, but if posting a RTFM is the standard solution of this forum then all bets are off.
     
  6. AcidArrow

    AcidArrow

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  7. jvil

    jvil

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    Good. Anyone reasonable have any idea on how to solve this problem? Or it's just another thing that Unreal Engine does by default and Unity cannot do?