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enlighten, indoor scenes/architecture and ambient occlusion

Discussion in 'Unity 5 Pre-order Beta' started by yoveo, Nov 25, 2014.

  1. yoveo

    yoveo

    Joined:
    Nov 6, 2014
    Posts:
    19
    hi there

    I'm using unity for architecture visualizations and while I like a lot of things about the unity5 beta I am somewhat frustrated with ambient occlusion. Sometimes it seems to work fine and other times results are looking incredibly bland. Has anyone else had this issue?
     

    Attached Files:

  2. yoveo

    yoveo

    Joined:
    Nov 6, 2014
    Posts:
    19
    also, I can't work out how the spec map is supposed to work. I have a concrete spec map that is almost black, and still the material is far to specular/reflective. how can that be? is it because I boost albedo and inderict lightning?
     
  3. Dweep

    Dweep

    Joined:
    Oct 8, 2014
    Posts:
    28
    Do you have an alpha channel (smoothness)? It should be quiet dark and detailed for concrete I guess.
    Normalmap helps aswell :)
     
  4. yoveo

    yoveo

    Joined:
    Nov 6, 2014
    Posts:
    19
    thank you for pointing me in the right direction :). I also realised that you can now work with the metallic model. looks more intuitive to me.

    normalmaps: is there a way to make them visible without direct lighting?
     
  5. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
  6. yoveo

    yoveo

    Joined:
    Nov 6, 2014
    Posts:
    19
    thank you, I'll definitely check that out!
     
  7. PhobicGunner

    PhobicGunner

    Joined:
    Jun 28, 2011
    Posts:
    1,813