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Enlighten Dynamic GI: changing HDRI cubemap IN EDITOR-no changes to static lighmaps

Discussion in 'Global Illumination' started by cubrman, May 13, 2019.

  1. cubrman

    cubrman

    Joined:
    Jun 18, 2016
    Posts:
    409
    There is something seriously wrong with Unity 2018.3: ANYTHING I do in my Enlighten Dynamic GI is not reflected onto the world: if I change a color of the emissive material - it does not change the GI, if I change the HDRI cubemap in the Lighting Settings - this does not affect the GI lighting color on the static objects in the scene or even lightprobes. I seriosly feel there is a switch somewhere in settings they decided to turn OFF by default in this new version.

    Any ideas?
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,631
    You mean in the editor or at runtime?
     
  3. cubrman

    cubrman

    Joined:
    Jun 18, 2016
    Posts:
    409
    Ok sorry, my mediocre brain only just realized that reflection probes also contribute to lighting in my scene :) - all I needed to do was to rebake them.
     
    AcidArrow likes this.