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Feedback Enhance Isometric Tile Palette to show where tiles are

Discussion in '2D' started by LilGames, Mar 23, 2019.

  1. LilGames

    LilGames

    Joined:
    Mar 30, 2015
    Posts:
    565
    One of the great frustrations of using tile palette in isometric mode is not being able to see inside which tile a "larger" sprite is anchored to. For example, you could create a sprite that visually overflows the tile's size (a tree for example). In that example, the tree has a trunk to help visually locate it, but say I drew something that is bigger, oddly shaped, and "above the ground" or has multiple parts that touch the "ground" level... For these it's very difficult to figure out which specific tile in the tile palette this particular sprite "lives" in.

    Could you please give us a toggle button which HIGHLIGHTS every tile in the palette which is "occupied"? Just highlight the grid lines of those tiles, nothing more. This would also be particularly useful when figuring out sprites that have bad anchors.