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Engine settings for lighting an interior (baked)

Discussion in 'General Graphics' started by Student4Life, Jun 25, 2019.

  1. Student4Life

    Student4Life

    Joined:
    Sep 28, 2016
    Posts:
    27
    Hi Everyone.

    I've baked and imported a simple room from Blender, and applied a shader with the texture placed in the albedo channel.

    What settings should I select now to save on performance for mobile and also not have the world lighting conflict?

    Is 'mobile/unlit/supportslightmaps' a good choice?

    I just want the most faithful reproduction of my Blender render, with best performance.

    Thanks for any tips.

    2019-06-25 15_07_40-Mail.png 2019-06-25 15_06_03-.png room.png