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Discussion in 'Assets and Asset Store' started by genail, Mar 30, 2013.
Still making garbage like there's no tomorrow i'll check out if renderers other than repeated bar are making overhead.
Posting an update:
There are more incompatibilities than I first expected :/ Currently, I'm trying to bring fonts subsystem to work. It's not a must-have, but I can't remove it either.
I will keep you posted!
Seems complicated, bummer. Sad to bug you about that, but 8 megs of trash per minute is a lot, i can't imagine how it is if someone has more then 10 units in the renderer...
Which renderer are you using? I will try to work around it somehow.
Repeated Renderer UGUI.
Hey @Oshigawa ,
How did you measure GC allocation? Did you run the scene directly in the editor or did you connect the profiler to the build app?
I tried both, and while I'm seeing GC allocations in the editor, there are none after doing the build. The reason is that the editor is doing some additional stuff that I don't have control over it.
Please let me know how it is in your case. If you're still seeing any allocations, is there a chance that you could send me a demo scene?
All the best,
In the editor, i'll try testing in the build and let you know.
there's no allocations in the build. Sorry for the harassment, i should have checked it before, i wasn't profiling my builds until now. Something new learned, eh.
No worries. I'm glad it works!
Sorry for not noticing that earlier. Not working with Unity daily has its consequences -_-
Hello I got an error can you please help me understand what to do ?
UNITY 201.4 LTS
Assets/Energy Bar Toolkit/Scripts/uGUI/EnergyBarSpawnerUGUI.cs(84,33): error CS1525: Unexpected symbol `networkGroup', expecting `.