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Enemy ai script error

Discussion in 'Getting Started' started by phantomunboxing, Mar 24, 2016.

  1. phantomunboxing

    phantomunboxing

    Joined:
    Nov 10, 2015
    Posts:
    43
    Code (CSharp):
    1. using UnityEngine;
    2. using System.Collections;
    3.  
    4. public class Ai : MonoBehaviour
    5. {
    6.  
    7.  
    8. public Transform enemy;
    9. public Transform playertrans;
    10. public GameObject enemyobject;
    11. public float speed;
    12. public bool enemycansee;
    13. public float distance;
    14. public GameObject player;
    15. public float range;
    16.  
    17.     void Update ()
    18.     {
    19.         if (enemycansee)
    20.         {
    21.             float step = speed * Time.deltaTime;
    22.             transform.rotation = Quaternion.RotateTowards(transform.rotation, playertrans.rotation, step);
    23.             enemy.transform.Translate(Vector3.forward * Time.deltaTime * speed);
    24.         }
    25.         else
    26.         {
    27.             enemycansee = false;
    28.         }
    29.             if (Vector3.Distance(player.position, enemyobject.position) < range)
    30.         {
    31.             enemycansee = true;
    32.         }
    33.     }
    34. }
    35.  
    Error line 34 UnitEngine.GameObject does not contain a definition for position and no extension method position accepting a first argument type UnityEngine.GameObject

    ERROR SOLVED :D
     
    Last edited: Mar 24, 2016
  2. phantomunboxing

    phantomunboxing

    Joined:
    Nov 10, 2015
    Posts:
    43
    ERROR FOUND