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Endless spam of errors (2020.1.0b2)

Discussion in '2020.1 Beta' started by Hyp-X, Mar 19, 2020.

  1. Hyp-X

    Hyp-X

    Joined:
    Jun 24, 2015
    Posts:
    240
    Hi,

    I just checked out 2010.1.0b2 and I get an endless spam of error messages.

    The following messages repeat over and over:

    Code (CSharp):
    1. Allocation of 104 bytes at 000002B2F00008F0
    2. 0x00007FF7E9D77C3C (Unity) StackWalker::GetCurrentCallstack
    3. 0x00007FF7E9D7BC61 (Unity) StackWalker::ShowCallstack
    4. 0x00007FF7EAF99475 (Unity) GetStacktrace
    5. 0x00007FF7EBDE4A0E (Unity) DebugStringToFile
    6. 0x00007FF7E8E7F2B6 (Unity) BaseAllocator::LogAllocationInfo
    7. 0x00007FF7E8E7A5D2 (Unity) StackAllocator::WalkAllocations
    8. 0x00007FF7E8E88226 (Unity) TLSAllocator::WalkAllocations
    9. 0x00007FF7E8E7E87A (Unity) TLSAllocator::FrameMaintenance
    10. 0x00007FF7E8E5C980 (Unity) MemoryManager::FrameMaintenance
    11. 0x00007FF7E95AA324 (Unity) `InitPlayerLoopCallbacks'::`2'::PostLateUpdateMemoryFrameMaintenanceRegistrator::Forward
    12. 0x00007FF7E9592B79 (Unity) ExecutePlayerLoop
    13. 0x00007FF7E9592C50 (Unity) ExecutePlayerLoop
    14. 0x00007FF7E9597FC4 (Unity) PlayerLoop
    15. 0x00007FF7EA7E6FCD (Unity) PlayerLoopController::UpdateScene
    16. 0x00007FF7EA7E62C8 (Unity) Application::TickTimer
    17. 0x00007FF7EAFBF0DC (Unity) MainMessageLoop
    18. 0x00007FF7EAFC87AE (Unity) WinMain
    19. 0x00007FF7ECBEA916 (Unity) __scrt_common_main_seh
    20. 0x00007FF8CF197BD4 (KERNEL32) BaseThreadInitThunk
    21. 0x00007FF8D07CCED1 (ntdll) RtlUserThreadStart
    22. (Filename: C:\buildslave\unity\build\Runtime/Allocator/BaseAllocator.cpp Line: 75)
    23.  
    24. Allocation of 100 bytes at 000002B2F0000560
    25. 0x00007FF7E9D77C3C (Unity) StackWalker::GetCurrentCallstack
    26. 0x00007FF7E9D7BC61 (Unity) StackWalker::ShowCallstack
    27. 0x00007FF7EAF99475 (Unity) GetStacktrace
    28. 0x00007FF7EBDE4A0E (Unity) DebugStringToFile
    29. 0x00007FF7E8E7F2B6 (Unity) BaseAllocator::LogAllocationInfo
    30. 0x00007FF7E8E7A5D2 (Unity) StackAllocator::WalkAllocations
    31. 0x00007FF7E8E88226 (Unity) TLSAllocator::WalkAllocations
    32. 0x00007FF7E8E7E87A (Unity) TLSAllocator::FrameMaintenance
    33. 0x00007FF7E8E5C980 (Unity) MemoryManager::FrameMaintenance
    34. 0x00007FF7E95AA324 (Unity) `InitPlayerLoopCallbacks'::`2'::PostLateUpdateMemoryFrameMaintenanceRegistrator::Forward
    35. 0x00007FF7E9592B79 (Unity) ExecutePlayerLoop
    36. 0x00007FF7E9592C50 (Unity) ExecutePlayerLoop
    37. 0x00007FF7E9597FC4 (Unity) PlayerLoop
    38. 0x00007FF7EA7E6FCD (Unity) PlayerLoopController::UpdateScene
    39. 0x00007FF7EA7E62C8 (Unity) Application::TickTimer
    40. 0x00007FF7EAFBF0DC (Unity) MainMessageLoop
    41. 0x00007FF7EAFC87AE (Unity) WinMain
    42. 0x00007FF7ECBEA916 (Unity) __scrt_common_main_seh
    43. 0x00007FF8CF197BD4 (KERNEL32) BaseThreadInitThunk
    44. 0x00007FF8D07CCED1 (ntdll) RtlUserThreadStart
    45. (Filename: C:\buildslave\unity\build\Runtime/Allocator/BaseAllocator.cpp Line: 75)
    46.  
    47. TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 204
    48. 0x00007FF7E9D77C3C (Unity) StackWalker::GetCurrentCallstack
    49. 0x00007FF7E9D7BC61 (Unity) StackWalker::ShowCallstack
    50. 0x00007FF7EAF99475 (Unity) GetStacktrace
    51. 0x00007FF7EBDE4A0E (Unity) DebugStringToFile
    52. 0x00007FF7EBDE4752 (Unity) AssertImplementation
    53. 0x00007FF7E8E7E8CD (Unity) TLSAllocator::FrameMaintenance
    54. 0x00007FF7E8E5C980 (Unity) MemoryManager::FrameMaintenance
    55. 0x00007FF7E95AA324 (Unity) `InitPlayerLoopCallbacks'::`2'::PostLateUpdateMemoryFrameMaintenanceRegistrator::Forward
    56. 0x00007FF7E9592B79 (Unity) ExecutePlayerLoop
    57. 0x00007FF7E9592C50 (Unity) ExecutePlayerLoop
    58. 0x00007FF7E9597FC4 (Unity) PlayerLoop
    59. 0x00007FF7EA7E6FCD (Unity) PlayerLoopController::UpdateScene
    60. 0x00007FF7EA7E62C8 (Unity) Application::TickTimer
    61. 0x00007FF7EAFBF0DC (Unity) MainMessageLoop
    62. 0x00007FF7EAFC87AE (Unity) WinMain
    63. 0x00007FF7ECBEA916 (Unity) __scrt_common_main_seh
    64. 0x00007FF8CF197BD4 (KERNEL32) BaseThreadInitThunk
    65. 0x00007FF8D07CCED1 (ntdll) RtlUserThreadStart
    66. (Filename: C:\buildslave\unity\build\Runtime/Allocator/TLSAllocator.cpp Line: 140)
    67.  
    68. Internal: Stack allocator ALLOC_TEMP_THREAD has unfreed allocations, size 204
    69. (Filename: C:\buildslave\unity\build\Runtime/Allocator/StackAllocator.cpp Line: 192)
    70.  
    71. To Debug, enable the define: DEBUG_STACK_LEAK in StackAllocator.h. This will output the callstacks of the leaked allocations
    72. (Filename: C:\buildslave\unity\build\Runtime/Allocator/StackAllocator.cpp Line: 194)
    73.  
    74.  
    The errors only seem to come when the Editor window has focus.

    As you can see I enabled the native callstack, what else can I do to help find where are these coming from?
     
  2. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    1,382
    I have a fix for an issue that looks like this. It’s hard to say if it’s the exact same thing but it probably is (it sounds like it from your description and log)

    The fix will be probably in b3 or b4. I can check more precisely on Monday, if you need a more specific answer.

    Sorry for the inconvenience!
     
    LeonhardP likes this.
  3. Hyp-X

    Hyp-X

    Joined:
    Jun 24, 2015
    Posts:
    240
    Thanks, I'll keep an eye out for this
     
  4. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    1,382
    I just checked - it’s coming in b4
     
    Hyp-X and DaDonik like this.
  5. Hyp-X

    Hyp-X

    Joined:
    Jun 24, 2015
    Posts:
    240
    Just checked in b4 and the problem seems solved.
    Thank you!
     
    richardkettlewell likes this.
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