Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. The 2023.1 beta is now available for testing. To find out what's new, have a look at our 2023.1 feature highlights.
    Dismiss Notice

Bug Endless Build Player Data

Discussion in '2023.1 Beta' started by imaewyn, Aug 26, 2022.

  1. imaewyn

    imaewyn

    Joined:
    Apr 23, 2016
    Posts:
    200
    Hello. When I trying to build project it sticks on "Build Player Data". I use URP and it worked earlier. Can I find somewhere build log for searching problem?
     
  2. imaewyn

    imaewyn

    Joined:
    Apr 23, 2016
    Posts:
    200
    When I try create standalone build, this proccess catn't finish. I see "build player data" and nothing else. First time saw notifications (not errors) in editor.log about serialization and lighting data. They were repeated with a certain frequency in the file during build process, but when I fixed it file began to look like this: (editor.log)

    Asset Pipeline Refresh (id=b4a722f42deb84542987855cfb7418d3): Total: 0.057 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
    <RI> Initialized touch support.

    Asset Pipeline Refresh (id=1bf8784b0c6b9b445a53d950604b577a): Total: 0.056 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
    Start importing Assets/Engine/GameEngine/Resources/Render/t_rMinimap.renderTexture using Guid(d581fdfd92332774497871107d851795) Importer(-1,00000000000000000000000000000000) -> (artifact id: '83e358defebd1b35ab32d572f74a315c') in 0.002782 seconds
    Refreshing native plugins compatible for Editor in 3.13 ms, found 4 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Asset Pipeline Refresh (id=e9156cb0094784e4cae5118633ccd59d): Total: 0.106 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions)
    [Licensing::Client] Successfully resolved entitlements
    Starting: C:\Program Files\Unity Editors\2023.1.0a6\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
    WorkingDir: C:/Projects/Unity/Psionic/WR/alphaalpha
    ExitCode: 0 Duration: 0s203ms
    *** Tundra build success (0.03 seconds), 0 items updated, 3 evaluated
    Asset Pipeline Refresh (id=f2159938744e3e943a3f699b933d4bae): Total: 0.040 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
    [ScriptCompilation] Requested script compilation because: Recompiling scripts for player build.
    BuildPlayer: start building target 19
    Starting: C:\Program Files\Unity Editors\2023.1.0a6\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB
    WorkingDir: C:/Projects/Unity/Psionic/WR/alphaalpha
    info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
    Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
    info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
    Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
    info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
    Resolved Unity.Burst.Cecil, Version=0.10.0.0, Culture=neutral, PublicKeyToken=fc15b93552389f74 with Library\PackageCache\com.unity.burst@1.7.3\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
    info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
    Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
    info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
    Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 8.7188ms
    ExitCode: 0 Duration: 1s410ms
    [369/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.TestRunner.pdb
    [370/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    [429/529 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
    [460/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.AI.Navigation.dll
    [461/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll
    [464/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Configuration.dll
    [465/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.dll
    [466/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Environments.dll
    [467/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
    [468/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.SpatialTracking.dll
    [469/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Device.dll
    [470/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Scheduler.dll
    [470/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Telemetry.dll
    [472/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.dll
    [472/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Flow.dll
    [474/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.dll
    [475/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
    [476/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll
    [477/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.State.dll
    [478/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Core.dll
    [479/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Timeline.dll
    [480/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll
    [481/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll
    [482/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.dll
    [483/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Cinemachine.dll
    [484/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Networking.dll
    [485/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Threading.dll
    [486/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Registration.dll
    [487/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Internal.dll
    [488/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Environments.Internal.dll
    [488/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Analytics.dll
    [490/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll
    [491/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll
    [492/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Device.pdb
    [493/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
    [494/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Scheduler.pdb
    [495/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Environments.pdb
    [496/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Configuration.pdb
    [497/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniRx.dll
    [498/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.pdb
    [499/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.pdb
    [500/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.pdb
    [500/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.pdb
    [502/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.AI.Navigation.pdb
    [503/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.State.pdb
    [504/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Registration.pdb
    [505/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Networking.pdb
    [506/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.pdb
    [506/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.pdb
    [508/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.pdb
    [509/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Core.pdb
    [510/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Internal.pdb
    [511/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Telemetry.pdb
    [511/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.SpatialTracking.pdb
    [513/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.pdb
    [514/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Cinemachine.pdb
    [515/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Timeline.pdb
    [516/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.pdb
    [517/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Threading.pdb
    [518/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.pdb
    [519/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Environments.Internal.pdb
    [520/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Services.Core.Analytics.pdb
    [521/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.pdb
    [522/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniRx.pdb
    [523/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.pdb
    [524/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.pdb
    [525/529 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Flow.pdb
    *** Tundra build success (1.37 seconds), 67 items updated, 529 evaluated
    [Licensing::Client] Successfully resolved entitlements
    Asset Pipeline Refresh (id=28e4cfef5656e5644a0d6b578d4604ed): Total: 0.237 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
    Asset Pipeline Refresh (id=c55adb82ef3ad9f409533031baaa4c6a): Total: 0.041 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
    SpriteAtlasPacking completed in 0.342548 sec
    Opening scene 'Assets/Scenes/sceneWorld.unity'
    Total cache size 268404897
    CreateDirectoryW failed to create C:\Users\femto\AppData\Roaming\Unity\cache\bee\trash
    Total cache size after purge 268404897
    Total cache size 268404897
    Total cache size after purge 268404897
    Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Assets/Scenes/sceneWorld.unity'
    Deserialize: 195.982 ms
    Integration: 497.319 ms
    Integration of assets: 0.040 ms
    Thread Wait Time: -0.023 ms
    Total Operation Time: 693.317 ms
    Unloading 143 unused Assets / (5.5 MB). Loaded Objects now: 46673.
    Memory consumption went from 1.54 GB to 1.53 GB.
    Total: 93.676600 ms (FindLiveObjects: 4.261400 ms CreateObjectMapping: 3.687700 ms MarkObjects: 81.427400 ms DeleteObjects: 4.299100 ms)

    Refreshing native plugins compatible for Editor in 27.47 ms, found 4 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.


    And nothing else. No any notifications, only endless process "build player data". This project build on previous version was 20-30 minuts...Now I wait 5 hours and niothig...How can I fix this or see wchich file can't build?

    LeonhardP Can you suggest how to at least just find out what the process is stuck on? I am not a psychic, so that without notifications this can be found out, can you provide a plugin that would lead a more detailed build log?
     
    Last edited: Aug 28, 2022
  3. imaewyn

    imaewyn

    Joined:
    Apr 23, 2016
    Posts:
    200
    It seems that the build process in alpha and beta versions is easier compared to the main version. After switching to a stable unity during the build, the computer began to slow down a little, so it seemed that something was happening. In alpha and beta, there was no load on the computer at all during the build, although the progress bar showed that the operation was in progress. In general, it is strange that after so many years of engine operation there is no normal profiling of this process