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EndLayoutGroup: BeginLayoutGroup must be called first.

Discussion in 'Editor & General Support' started by AQAGA, Jun 10, 2020.

  1. AQAGA

    AQAGA

    Joined:
    Jan 11, 2020
    Posts:
    25
    Why am I getting this error :
    EndLayoutGroup: BeginLayoutGroup must be called first. UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    when applying rig, or performing any changes to the .FBX in unity.

    This started to happen on the latest LTS version (2019.4.0f1), or even on 2019.3.15f1
    Even in a clean project.
     
  2. altepTest

    altepTest

    Joined:
    Jul 5, 2012
    Posts:
    1,105
    got this too. how to fix? it will create issues on the long term? feeling like walking on a razor edge
     
  3. MBKennedy89

    MBKennedy89

    Joined:
    Jun 1, 2020
    Posts:
    1
    I have the same problem, also using the same versions of Unity above.
     
  4. naby7u

    naby7u

    Joined:
    May 16, 2017
    Posts:
    5
    same problem

    2019.4.1f
     
  5. Bilcifer

    Bilcifer

    Joined:
    Aug 4, 2020
    Posts:
    1
    I've been following a tutorial on youtube to make a 2D topdown RPG. I tried to follow it 4 times thus far, starting from scratch each time. I got to video 3 before I started over the 1st time, and now every time I try it from scratch I get this same error. All I'm doing is applying settings to texture 2Ds Import Setings to the character sprites I've imported. No scripts yet or anything. Didnt do it the first 2 times I tried the tutorial, but now I cant get past this error each time. Have tried multiple times on new projects.