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EndCiv - survival city-builder

Discussion in 'Works In Progress - Archive' started by McDev02, Mar 5, 2014.

  1. McDev02

    McDev02

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    EndCiv is a survival city building game with some interesting features. The world has been destroyed, and you are tasked with re-civilizing the wastelands. Resources for survival must be collected permanently to keep people alive. Energy production is an important task which is directly connected to the simulated weather of daytime, rain and wind.

    Visit our Blog - IndieDB - Steam Concepts!
    Recent Updates:

    Terrain system
    Extending energy system
    Implementing Citizens



    EndCiv will have a weather simulation that not just is a graphical feature. Water is the most important good in the wastelands and rain is one source to fill water tanks. A fresh breeze of wind not just is pleasant to your citizens - it also helps gaining electricity.
    Weather can be dangerous too, such as thunder and hurricanes which damage houses and citizens.



    The game will feature a step less simulation of daytime which has direct influence on the gameplay. At morning people wake up one by one and go to work. At noon you have plenty of time to do what you have planned before.
    At the evening you have to care about anyone to come home. At night you just have to hope the best.



    Electricity is another important good because it helps you to defend yourself and to simply grow your empire. Light is both, safety and luxury. People are happy when they can waste some resources, but you have to supply the most important facilities with energy first. But how to obtain energy?



    Earth is full of scrap. Among the junk there are rare resources such as solar panels and machines that can be used for generators such as wind power plants. You also will have the option, when we developed that far, to clean the surface from all the junk and acquire greenish, fertile ground around your cities.
    Anyhow we still think about this as a feature, not a must. Why not using the last fossil fuels that you can find? Some nuclear power sticks may lie around somewhere, too. But be aware of why you had to live in the underground for so long...


    I hope you enjoy this game. Please visit our blog!

    EndCiv_Raiders.jpg

    $Daytime_tommy.jpg
     
    Last edited: Feb 17, 2015
    thieum likes this.
  2. McDev02

    McDev02

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    Because this is the Unity forum I can go a bit more into detail of how things are done. We develop with Unity 4 Pro. Deferred Lighting is used for sure to make all the lighting possible. Early performance tests did turn out quite nicely, I am happy about the shadow culling of spotlights and point lights. Those are adjustable for sure, but having shadow casting searchlights of watchtowers provides a special feeling.

    Also I tested Linear Lighting and I think this is a very good solution for this game. The look of any daytime is just good without much adjustment. I even don't have to care about brightness factors manually - emissive features on a texture for example are nearly not visible at daytime while they would be over bright in gamma lighting - GREAT!
    Also Flashlights for instance don't overlap too much.

    Deferred lighting causes some issues with particles. Currently I have a global SunLight parameter which I multiply with the output value of several shaders such as particles. I also have another idea which would be more sufficient, but I have to research first.

    Dynamic terrain for later will be achieved with features I know from vertex painting. Therefore we will just blend the textures of dirt and grass by a mask - be it pixel or vertex based. More features under consideration can be seen here.
     
    Last edited: Mar 5, 2014
  3. Essential

    Essential

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    This looks great, like a post-apocalyptic survival horror Sim City; I'd buy it in a heartbeat! Will follow your progress for sure.

    My only early feedback would be to not give the player any weapons (and maybe not even any nightvision mode either) as it may reduce the tenseness of the game. Although if these are upgrades later in the game it might work. Good luck. :)
     
  4. McDev02

    McDev02

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    Thank you. These drone-features are really just a quick idea. For demo and testing I will keep them in. This features would split the night-time gameplay in two different ones: A gloomy survival game and a more action-packed tower defence one.
    But for various reasons the weapons and nightvision will not be available in the first release so this will be the gloomy experience, then we can see how it works.
     
  5. Dottim

    Dottim

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    my first thought when I started reading about your game was 'the colony' (you know that survival tv show?), where they need to gather water, scavenge for food and materials, get power up (solar, wind), etc.

    anyway I like your idea and I'll be keeping an eye on it, good luck with the development! ;)
     
  6. Deleted User

    Deleted User

    Guest

    go to fu@*%!#*$ hell CrowBox. looks awesome. i like to be in this level of development....
     
  7. McDev02

    McDev02

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  8. Ocid

    Ocid

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    Your current assets are placeholders? Jeeze I'd love that quality for placeholder :)

    Looking good so far.
     
  9. McDev02

    McDev02

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    Thanks. I used Shanty Town assets for instance from the asset store. It was astonishing how those items fit to my concept. I just re-arranged them to create the houses and Headquarter for instance. I think it is important for the early look and feel to have some assets that fit to the theme.
    But there are big plans for custom assets, especially when it comes to their lighting features.
    Here is a quick test (already 2 years old :S )
    $DaynNight.jpg
     
    Last edited: Mar 11, 2014
  10. judah4

    judah4

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    Oh, I like this :) survival city building is awesome
     
  11. Deppy

    Deppy

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    Oh my-.. this looks stunning!
     
  12. Ocid

    Ocid

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    Ah right. Didn't realise they were free assets from the store. Should maybe browse it a bit more for good placeholder stuff.
     
  13. georetro

    georetro

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    This looks amazing. I would definitely buy this if it came out :) Are you coding in C# or Javascript?
     
  14. McDev02

    McDev02

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    C-Sharp, just love the Visual Studio.
     
  15. georetro

    georetro

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    Ahhh. I have been learning c# for a bit now so if you need any help with your project then I will be happy to do so. I am currently making a horror game but I don't have a clear image as to where it is heading :p
     
  16. McDev02

    McDev02

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    Update: Terrain System

    A terrain system has been created with which it is possible to modify the environment by data such as humidity. Pumping stations will water the dry soil so the player can run agriculture on it.
    Rivers and other elements will be generated when the game starts.

     
  17. McDev02

    McDev02

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    I want to show our first 3D Mesh which has been created by our 3D artist. The workflow worked great and approved the choise of the artists:
    Ideas -> ConceptArt -> Mesh briefing -> 3D Model -> Review -> MeshEdit -> Texture briefing -> Texturing -> Me beeing happy



    As well there is some additional info about our terrain system, here.
     
  18. Essential

    Essential

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    What kind of art team are you working with? Is it one artist who does everything, or a separate concept artist from the 3D artist?

    It's a very nice-looking model by the way. :)
     
  19. McDev02

    McDev02

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    Thanks.
    I am working with freelancers which are listed here.
     
  20. Essential

    Essential

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    Ah, two concept artists. Interesting :)
     
  21. Essential

    Essential

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    Hey I just saw your new blog update. I'm curious. How are you blending the ground texture into the scenery objects?
     
  22. McDev02

    McDev02

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    I have been asked a few times so I wrote an Article. You find it in the Shader forum.
     
  23. Essential

    Essential

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    Ah, beautiful! Thanks for the write up. :)
     
  24. KheltonHeadley

    KheltonHeadley

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    Game looks great, can't wait to check it out.
     
  25. blueivy

    blueivy

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    Game looks excellent! You ever thought about selling the city building features on the Asset Store?
     
  26. Deleted User

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    I like what I see here, congrats to you and your team! I'm pretty sure that, a great game will come out of it, if you continue with this dedication to the details :)
     
  27. McDev02

    McDev02

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    I have just updated the main post.
     
  28. McDev02

    McDev02

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    Trailer video added, check out the main post.
     
  29. Itaros

    Itaros

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    That is what I call style! Awesome artwork. Looking forward more gameplay videos
     
  30. thieum

    thieum

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    Wunderbach! Your generated terrain / ecosystem is really inspiring.
    I'm also looking into this direction, as an extended gameplay (farming, crafting, resources managment) of my current game prototype (but in a closer future than yours, and obviously less advanced on ecosystems)...
    Good luck!
     
  31. McDev02

    McDev02

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    EndCiv on Indiegogo
    We have just launched our crowd funding campaign. Please have a look at it and help us if you can!