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Enabling localizations

Discussion in 'iOS and tvOS' started by googler, Nov 26, 2012.

  1. googler

    googler

    Joined:
    Mar 13, 2012
    Posts:
    14
    We've implemented localization to our game with the help of the Unity3D plugin, the language is defined when loading and the required language substitutes the default one (from xml). But when assembling for ios, ItunesConnect thinks that our game supports only English. What should we do to make it clear that we have localizations?