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Enabling Internet (Client & Servers) causes UnityPlayer_UAP_x86_debug_il2cpp.pdb not included error

Discussion in 'Windows Mixed Reality' started by devi_unity740, Oct 25, 2019.

  1. devi_unity740

    devi_unity740

    Joined:
    Oct 25, 2019
    Posts:
    1
    I am developing a UWP 360 video player which fetches media from web.
    The app is working great within Unity editor. As soon as I try to deploy it to Hololens emulator with Internet (Client & Servers) capability it causes UnityPlayer_UAP_x86_debug_il2cpp.pdb not included error (Symbol loading for UnityPlayer.dll was skipped because it is not specified in the included modules list)

    I have tried loading symbols from Microsoft servers as well as https://symbolserver.unity3d.com/ server both results in Source Not Available error

    I have double checked, if I don't have Internet (Client & Servers) option checked off then the application deploys successfully but without internet permission its not able to fetch the video