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Enabled Lightweight Render Pipeline, now everything is either pink or grey

Discussion in 'Shaders' started by BrokawBound, Oct 1, 2019.

  1. BrokawBound

    BrokawBound

    Joined:
    Dec 17, 2016
    Posts:
    6
    I enabled the LWRP so that I could use a blur UI shader, works great except it broke everything else.

    The way the guide explained enabling it was to go to Project Settings > Graphics and change Scritable Render Pipeline from None to LWRP. This does the trick and I can use it but everything turns pink.

    If I switch it back to none, I can't use the blur UI shader.

    If I go to my pink objects and change the from standard to LWRP, Lit then it just turns grey and loses all it's original colors.

    How can I use the LWRP without breaking every single asset? I feel like I am just not understanding something simple about this project setting, I thought I was creating something new, not changing the way my entire project works.

    Here was the guide I followed on using LWRP, it was the only one I could find to enable the UI element I wanted.
     
  2. customphase

    customphase

    Joined:
    Aug 19, 2012
    Posts:
    246
    BrokawBound likes this.
  3. BrokawBound

    BrokawBound

    Joined:
    Dec 17, 2016
    Posts:
    6
    You are the best! Worked perfectly. I am wondering if some materials will not be supported in the future, but at least I have a working solution and I can backup and test before importing new mats. It seemed crazy that just because I added one UI effect the rest of my materials were wasted.