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Enable Single Pass Stereo Rendering without certain VR SDK

Discussion in 'AR/VR (XR) Discussion' started by GuyTidhar, Jun 18, 2017.

  1. GuyTidhar

    GuyTidhar

    Joined:
    Jun 24, 2009
    Posts:
    320
    Hi guys,

    I believe this question might need an answer from Unity support.

    We have our own AR SDK. So we control the cameras our selves and don't use one of the built-in VR SDKs.

    What would be the correct way to enable the Single Pass Stereo Rendering in this situation?
     
  2. scottb

    scottb

    Unity Technologies

    Joined:
    Jan 26, 2016
    Posts:
    13
    Hi GuyTidhar,

    Unfortunately, there's no way to enable it in that situation. Single-Pass stereo is currently only supported with the built-in VR SDKs.
     
  3. GuyTidhar

    GuyTidhar

    Joined:
    Jun 24, 2009
    Posts:
    320
    @scottb

    Hey Scott - thanks for you answer!
    Do you know if this is something we could develop the support for our selves? And what would it involve if so?
     
    Last edited: Jun 29, 2017
  4. holo-krzysztof

    holo-krzysztof

    Joined:
    Apr 5, 2017
    Posts:
    77
    Sorry to gravedig this post, but are there any news on that front? This seems to be exactly what I need, but it's not possible.