Hi I heard that it is possible in 2018.2.0 to create an app that will complete the rendering on a PC and stream the data to the HoloLens. I have seen that there is an option "Enable Mixed Reality Remoting" on the Build Settings screen for the Universal Windows Platform but I have not been able to find any information on how I supply the IP address of my HoloLens to the app so that it can stream to the Holographic Remoting Player. When I build and run the app I get "Can not create Holographic Space because no connection to remote device", which makes sense because I haven't specified the remote device. How would I do this? Does anyone have any information on how this works? I am running 2018.2.0b3 using Universal Windows Platform with the .NET scripting backend. On a separate, but related issue, I have found that when I click Window->AR->Holographic Emulation, I get the error "Couldn't call method Init because the class HolographicEmulationWindow or method couldn't be found" in the status bar at the bottom of the main Unity window.