I generated .apk file using Unity-Android . I am trying to install it in android emulator form commad prompt using command $adb install fileName.apk its starting installing but not completing. Can we install in emulator or we should deploy it in mobile only ?
Hi. I just disconnected device and apk installed in emulator when I press "Build and run" in Unity. The configuration program from from SDK was started btw. And virtual device was created and active. Emulator works sloooow
"Hi. I just disconnected device and apk installed in emulator when I press "Build and run" in Unity. The configuration program from from SDK was started btw. And virtual device was created and active. Emulator works sloooow " Did you changed any settings? Please let me know what changes you did. I am getting error "No Android device found". I just want to install it in emulator.
Ive started Android SDK manager. Did a virtual device like 480x320, android 2.1 API level 7 and press "Start" ADV started(have to wait while it loads like on original phone ). So I see window with android OS like on my phone. Then I changed setting of player for - "Experimental* Emulator (blah-blah)" and "Build-Run" Project builded and tried to run on emulator - picture is crap Good luck.
I created a very simple scene with just a skybox and camera to test the Android build. I also get the "No Android devices found" and Unity refuses to create the .apk My Environment... Lenovo T410 ThinkPad (PC) Intel Core i5 CPU M 520 @ 2.40GHz 1.17 GHz, 1.92 GB of RAM Windows XP Pro, Version 2002 Service Pack 3 UnitySetup_update-3.0.0f5 JDK-6u21-windows-i586 Eclipse-SDK-3.5-win32 (Galileo) Android-ndk-r4b-windows Android-sdk_r07-windows I updated my system Environment Variables, Path to include: C:\Program Files\Java\jdk1.6.0_21\bin; C:\Program Files\android-sdk-windows\tools; ...hmm looks like my JAVA_HOME value C:\Program Files\Java\jdk1.6.0_21 environment variable didn't update - but I'm not sure Unity needs that. I'll reset that just in case. Please post your environment setup too. This way we might trouble shoot that area.