I just started experimenting with my Vive and the new Lightweight Render Pipeline for VR. It worked out of the box, great job Unity! Just one thing, the controllers didn't seem to work. I noticed that I hade to add an object as a child to Left/Right hand, and then it worked fine. However, if I switch to the Scene tab during gameplay, it stops tracking both HMD and Controllers. Why is this? I'd still like to have an overview of the Scene when developing. Also, I'd like to be able to switch to a manual control of the camera, like WASD/mouse and possibly even use the mouse (like a gaze input + mouse click) to interact with things in the scene, to avoid having to use the HMD and controllers to test each thing. Does anyone have any ideas or scripts on how to do this up? I think it would save some time without putting on/off the HMD for each test. Thanks!