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Emmissive light on non static objects?

Discussion in 'Global Illumination' started by Deleted User, Apr 18, 2015.

  1. Deleted User

    Deleted User

    Guest

    How Do i get a non static emmissive object to affect the scenes lighting? (standard shader)
    The object and must move around and have emission; if i tick static, the objects light emmission will not follow it, if i untick static there is nor light emission on the surrounding objects/scene atall.
     
  2. Deleted User

    Deleted User

    Guest

    Is it supposed to be like this or is it an error with me/unity?
    because
     
  3. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Should be in gi forum. moved.
     
  4. Zomby138

    Zomby138

    Joined:
    Nov 3, 2009
    Posts:
    659
    Is there a reason you can't just put a point light inside the object?
     
  5. Deleted User

    Deleted User

    Guest

    yes; Because it looks bad.
    I need to make dynamic light emitting models... its for a very small scene of cinematic quality so performance isn't much of an issue.
     
  6. douglasg14b

    douglasg14b

    Joined:
    Oct 2, 2014
    Posts:
    34
    Never got an answer?
    How do individuals make glowing orbs for an RPG, or make the thruster of a ship cast light on the objects around it? Is there any way built into Unity 5 by default to do this other than using a point light (which can end up looking fairly tacky).
     
  7. Deleted User

    Deleted User

    Guest

    how indeed.
    Its pretty common in games, nothing fantastically special.
     
  8. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,643
    Maybe when Unity releases their SSRR it will enable use of dynamic emissive lights?