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!emitter error

Discussion in 'Editor & General Support' started by theBrandonWu, Apr 21, 2010.

  1. theBrandonWu

    theBrandonWu

    Joined:
    Sep 3, 2009
    Posts:
    244
    Hi everyone,

    This error keeps coming up when I am in edit mode (game not running) in Unity. I couldn't find any information on the forum and I am not sure what's causing it. Any ideas? Thanks in advance!

    --- error message ---
    !emitter
    UnityEditor.InternalEditorUtility:CalculateSelectionBounds(Boolean)
    UnityEditor.InternalEditorUtility:CalculateSelectionBounds(Boolean)
    UnityEditor.Tools:get_handlePosition()
    UnityEditor.MoveTool:OnGUI()
    UnityEditor.SceneView:DefaultHandles()
    UnityEditor.SceneView:OnGUI()
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String)
    UnityEditor.DockArea:OnGUI()

    [/Users/build/builds/unity-26/unity-2.6.x/Projects/../Runtime/Filters/Particles/ParticleRenderer.cpp line 580]
     
  2. andeeeee

    andeeeee

    Joined:
    Jul 19, 2005
    Posts:
    8,768
    Do you have a particle system in the scene which is missing a particle emitter?
     
  3. theBrandonWu

    theBrandonWu

    Joined:
    Sep 3, 2009
    Posts:
    244
    I did a thorough inspection of all the assets in the scene and found a particle renderer that I've forgotten. After removing it the error is no longer showing up. Thanks!!! :D