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Emissive texture in Hdrp

Discussion in 'High Definition Render Pipeline' started by Padashi, Nov 15, 2020.

  1. Padashi

    Padashi

    Joined:
    Nov 8, 2020
    Posts:
    1
    Hello all, I’m trying to achieve a cinema screen effect with the new hdrp to use its fantastic volumetric lighting, so I’d like to have a video texture on an emissive rectangular shape.
    I saw that there is the video player component by I couldn’t manage to make it emissive. Then it would also be awesome to have the light’s color changing coherently with the video, as if it was the actual video to cast the light. How is it possibile to achieve that like in the image attached?
    Thank you all! :)
     

    Attached Files:

  2. chap-unity

    chap-unity

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    766
    Sadly, as far as I know, there's no easy way to do that in real time with HDRP right now. You can only set a color for the whole volumetric fog.
    The only way to render "colored volumetrics" right now is by using the Path Tracer in HDRP 10.2.0