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Emissive post processing effect not working WebGl

Discussion in 'Shaders' started by Noxirus, Dec 31, 2020.

  1. Noxirus

    Noxirus

    Joined:
    Sep 18, 2019
    Posts:
    40
    Hello,

    I have a URP Material that is using an emissive bloom effect as part of its Post Processing.

    In the editor this seems to work fine, however when loading it up on WebGL it does not show this emissive effect.

    I tried to include the shader as a include in build setting but the build threw an error saying there are too many variants.

    I was also thinking this may be a Post Processing effect issue but I am uncertain.

    Any support on this would be greatly appreciated.

    -Noxirus