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Emission textures incorrectly appearing on surfaces

Discussion in 'World Building' started by Dreamcube017, Oct 7, 2019.

  1. Dreamcube017

    Dreamcube017

    Joined:
    Dec 20, 2009
    Posts:
    253
    I'm using Unity 2018.3 and everything was working great, until I tried applying an emission texture to an object. This appears to only happen with long objects.

    upload_2019-10-7_15-35-36.png

    That green/white strip at the bottom is actually supposed to be glowing, but it's not.

    Here's another example with two cubes. The one on the left is Unity geometry while the one on the right is ProBuilder. It appears that after one unit, but texture just breaks.

    upload_2019-10-7_15-39-36.png

    It also looks like the texture only appears properly on two sides of the ProBuilder object. Here's the material settings.

    upload_2019-10-7_15-42-30.png

    Am I not understanding something? Do I have to change something in the UV map? This issue doesn't just happen with cubes, it's pretty much with any shape you extend past 1 unit. Any help and guidance is greatly appreciated. Thanks.
     
  2. Dreamcube017

    Dreamcube017

    Joined:
    Dec 20, 2009
    Posts:
    253
    UPDATE: I figured it out. Turns out the emissive texture was on Clamp and NOT repeat. lol xD