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Resolved Emission only showing in Material Preview windows.

Discussion in 'Shader Graph' started by MissEmbyr, May 15, 2020.

  1. MissEmbyr

    MissEmbyr

    Joined:
    Nov 8, 2016
    Posts:
    13
    I can't seem to get emission working using shader graph with the HDRP in 2019.3.

    I've tried making a new project, super basic materials, everything however the emission channel only seems to work in material preview windows. Does any one have any idea what's going on? It doesn't matter what kinda mesh the material is on or what kinda processing is done to the emission texture in shader graph.


     
  2. alexandral_unity

    alexandral_unity

    Unity Technologies

    Joined:
    Jun 18, 2018
    Posts:
    163
    HDRP uses physically accurate values in the lighting. You need crank the emissions values in the graph waaay up to see them in a scene. There should be an Emission node available in HDRP to help adjust the weight of the emission from your shader.
     
  3. MissEmbyr

    MissEmbyr

    Joined:
    Nov 8, 2016
    Posts:
    13
    Ahh I was missing that! I was looking all around for the intensity parameter and didnt expect it to be in a node! Really appreciate the help!