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Resolved Emission node doesn't do the same as HDRP/Lit emission setting

Discussion in 'Shader Graph' started by bitinn, Feb 3, 2021.

  1. bitinn

    bitinn

    Joined:
    Aug 20, 2016
    Posts:
    961
    Hi Shader Graph team,

    Maybe I did something wrong, but I discover a problem where my emission node simply doesn't behave the same as HDRP/Lit's Emission settings, they are both set to following:

    - Same color input (in SG case I just sample the same emission texture).
    - Intensity Input: 15
    - Exposure Weight Input: 1
    - Intensity Unit: EV100
    - Normalize Color: checked

    HDRP/Lit result looks correct:

    hdrp-emission-01.png

    Shader Graph emission node looks wrong, very wrong.

    hdrp-emission-02.png

    Did I do something wrong here? This is really my first time seeing this problem exists, I am on Unity 2019.4.16f1 and HDRP 7.5.2
     
  2. bitinn

    bitinn

    Joined:
    Aug 20, 2016
    Posts:
    961
  3. Camarent

    Camarent

    Joined:
    Feb 19, 2014
    Posts:
    168