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Emission Maps not tiling?

Discussion in 'General Graphics' started by Archanor, May 11, 2016.

  1. Archanor

    Archanor

    Joined:
    Dec 2, 2013
    Posts:
    575


    All I did was set up a cube, make an albedo map and an emission map, then I set tiling to 6x6, and I assumed the emission map would also tile. The big block should look somewhat like you see on the 3 cubes on the top left.

    Am I doing something wrong or is the emission maps broken? I'm using Unity 5.3.4f1.

    I've searched the forum and checked the known issues, but I couldn't find anything.

    Edit: Fixed by changing the texture's "Wrap mode" to Wrap" instead of "clamp"
     
    Last edited: Jul 18, 2016
  2. MSplitz-PsychoK

    MSplitz-PsychoK

    Joined:
    May 16, 2015
    Posts:
    1,278
    Select your texture in the project folder. In the inspector, make sure it's texture type is "Texture", and make sure the "Wrap mode" is "Wrap", not "clamp"
     
    domportera likes this.