Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We are updating our Terms of Service for all Unity subscription plans, effective October 13, 2022, to create a more streamlined, user-friendly set of terms. Please review them here:
    Dismiss Notice
  3. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice
  4. Join us on Thursday, September 29, for a day with Unity's SRP teams here on the forum or on Reddit, and discuss topics around URP, HDRP, and the Scriptable Render Pipeline in general.
    Dismiss Notice

Emission intensity no longer works like it used too

Discussion in 'General Graphics' started by Shadowing, Apr 9, 2022.

  1. Shadowing


    Jan 29, 2015
    In the past I used to beable do something like this below and it would give me a nice increase to the intensity but now it makes it 8 plus and I can't seem to make it go less no matter how low the number I use to times it by.

    Code (csharp):
    3.  float CenterButtonEmissionAmount = 3f;
    5.            CenterButton.material.SetColor("_EmissionColor",new Color(DefaultLightColor.r * CenterButtonEmissionAmount, DefaultLightColor.g * CenterButtonEmissionAmount, DefaultLightColor.b * CenterButtonEmissionAmount));
    I've tried .0000002 for CenterButtonEmissionAmount and it barely makes a difference.
    I don't understand whats going on.
    Last edited: Apr 9, 2022