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Eliminate "Development Build" in Bottom Right Corner for Ad Hoc and FInal Dist Build

Discussion in 'iOS and tvOS' started by unityRich, Oct 23, 2012.

  1. unityRich

    unityRich

    Joined:
    Aug 12, 2012
    Posts:
    7
    I have unchecked the "development build" checkbox in the settings for my Unity Pro based iOS app.

    I've done an Ad Hoc Build to test, but I still find the "development build" text still briefly appears in the bottom right and this disappears and does not reappear.

    I'm building with the latest version of Unity and Xcode for iOS6 for 2nd Gen iPad or higher.

    If I do a full distribution build, is the text going to completely disappear, or will it always show up briefly?

    Is there something else I need to to other than make sure the checkbox for development build is not checked?
     
  2. badawe

    badawe

    Joined:
    Jan 17, 2011
    Posts:
    297
    Just Uncheck the Development Build in the Build Tab.
     
  3. incenseman

    incenseman

    Joined:
    Nov 20, 2012
    Posts:
    90
    I have the same problem.

    unityRich did say that he did have the check box unchecked in the build menu already and the "Development Build" shows in the lower right hand corner of the game screen anyway.

    The "Development Build" box is uncheck and the "Development Build" is in game still.
     
  4. J_P_

    J_P_

    Joined:
    Jan 9, 2010
    Posts:
    1,027
    Are you running a Unity trial?
     
  5. incenseman

    incenseman

    Joined:
    Nov 20, 2012
    Posts:
    90
    Nope. Just the free license. I have build games without it before.

    Is it only able to build for 30 days without the "Development Build" showing and then you have to pay $1,500 US to get rid of it?

    If that is the case then I will just have to suffer with it.

    $1,500 US is way to much money for unity.

    I have used other game engines that perform as well and they were open source and free.

    The only thing that Unity does that the others don't do is making the games playable through a browser.

    Like I said if that is the case I will just have to suffer with it.
     
    Last edited: Dec 19, 2012
  6. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,555
    The other engines probably didn't export so easily to so many platforms. Use the free version until you make your money back. Don't know the answer to your question though.
     
  7. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,519
    When you changed from a development build to a non-development build, did you "Append" or "Replace" when updating the Xcode project? (If you do a build-and-run from the menu I believe this does an "Append".) Every so often I need to do a "Replace" to make sure that all changes go through - I assume that stuff is cached on the Xcode side or something.
     
  8. incenseman

    incenseman

    Joined:
    Nov 20, 2012
    Posts:
    90
    Xcode project? Append or replace?

    Huh?

    No mention of that, that I can find in the docs.

    I always do "Build and Run" from the build menu.
     
    Last edited: Dec 19, 2012
  9. angrypenguin

    angrypenguin

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    Dec 29, 2011
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    15,519
    Are you building for iOS?
     
  10. incenseman

    incenseman

    Joined:
    Nov 20, 2012
    Posts:
    90
    Webplayer
     
  11. mtoivo

    mtoivo

    Joined:
    Jul 30, 2012
    Posts:
    274
    You might want to post your questions to correct part of the forum then. A little confusing to rage about them here, where everyone thinks you're having problems with iOS build.
     
  12. incenseman

    incenseman

    Joined:
    Nov 20, 2012
    Posts:
    90
    Sorry, the first post was about IOS but the title of the thread did not say that it was just for that. The issues is the same no matter the platform.
     
  13. mtoivo

    mtoivo

    Joined:
    Jul 30, 2012
    Posts:
    274
    Well either way, it's probably worthwhile to clean the build directory entirely before building it again. I do that everytime I push a new iOS build out to clean up older crap messing things up. I never use build'n'run though, a bit too automated task for me (and for example in the Flash build I use separate loader anyway, so it wouldn't fit for it).
     
  14. ceminal

    ceminal

    Joined:
    Jan 22, 2013
    Posts:
    2
    I also have this problem. I have Unity 4.0.1 (free version) with a legit paid-for iOS license.

    I unchecked "Development Build" in the Build Settings several builds ago. Yet it remains on my build in Xcode Simulator. I have even updated elements of the game and I can see the changes in Simulator, yet the "Development Build" in the lower-right corner remains -- it does not disappear at all -- EVER.
    I'm also saving as a different name each time with it's own separate folder.

    Anyone?
     
    Last edited: Jan 22, 2013
  15. Deleted User

    Deleted User

    Guest

    I filed a bug report on this a few days ago, although it's not quite the same issue as the original post.
     
  16. ceminal

    ceminal

    Joined:
    Jan 22, 2013
    Posts:
    2
    Technicat, do you think this is a bug in Unity, and not something i'm doing wrong then?
    If it's a Unity bug, how long would I expect to have to wait for Unity to release a new update -- weeks to months?

    I've got an app ready to release, so sitting here is crazy.
    Would activating the 30-day trial Unity Pro possibly solve it? Or?
    Why aren't more people encountering this problem? Is everyone still on 3.5 or something?
     
  17. Deleted User

    Deleted User

    Guest

    As far as I know, it's a bug, but not a serious one since I have no problems with device builds (it's only an issue for me if I want ot use simulator builds for screenshots). No idea if or when it would be fixed.
     
  18. musikit

    musikit

    Joined:
    Jan 30, 2012
    Posts:
    160
    annoying filing a bug report. the more they get the more likely they are to fix it.
     
  19. yurilin1

    yurilin1

    Joined:
    May 22, 2013
    Posts:
    102
    It's 1st red alarm FETAL BUG :D

    Because small developers who don't have artists group wont be able to get screenshot directly from simulator
     
  20. alphakanal

    alphakanal

    Joined:
    Jan 21, 2013
    Posts:
    52
    Same problem right now - unity 4.6 pro exporting to webplayer. Always the development build text on the right bottom corner - the development build is unchecked.

    Any fixes on this?
     
  21. joshuabogart

    joshuabogart

    Joined:
    Feb 4, 2015
    Posts:
    4
    I have the same problem in Unity 5. Once I created a build with Development Build checked, every time I create another build with this box "unchecked", it still spits out a Development build. Very frustrating.
     
  22. Xaurrien

    Xaurrien

    Joined:
    Jul 2, 2012
    Posts:
    20
    I confirm, the issue is still alive with 5.0.1f1 (Personal Edition).
     
  23. roslinpl

    roslinpl

    Joined:
    Aug 30, 2013
    Posts:
    4
    http://docs.unity3d.com/Manual/WebPlayerChannels.html

    Play your game on a browser and press alt+right-click on the content area in the web page + then changle release channel to "Release"

    Best regards.
     
  24. Xaurrien

    Xaurrien

    Joined:
    Jul 2, 2012
    Posts:
    20
    Ok, I have take a look to the menu and the release channel was already on "Release". So the bug is still present.

    Since I was using Google chrome, I have just tried it with Firefox and it works fine with this browser.

    So the bug seems to be specific to chrome (in attachment: screenshot from chrome).
     

    Attached Files:

  25. Grimps

    Grimps

    Joined:
    Nov 4, 2016
    Posts:
    15
    I'm excited about UnityARKitRemote. However, the instructions are unclear and out of order. "Build the scene called UnityARKitRemote out to your compatible iOS device." Easy. Done. And then "You should use 'Development Build' in your Build Settings." Alright, let me check in the XCode build tab for that setting. Don't see it. Why? Because it's in Unity. Ok, fixed it. Build it again. Now I need to change the product name in the bundle identifier? Ok, let me check the my info.plist in XCode. Wait, where are my "PlayerSettings"? Maybe this isn't confusing for Unity veterans, but to those just starting, it's hard to navigate.