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Elements Of Ice And Fire - Action RPG

Discussion in 'Works In Progress' started by order66, Nov 13, 2013.

  1. order66

    order66

    Joined:
    Apr 17, 2012
    Posts:
    150
    *Update*: Just wanted to show off one of the four playable characters in the game. Norgrim, the Dwarf (click for larger version).



    Hey,
    just wanted to show off our announcement trailer. Let me know what you think!

    [video=youtube_share;KToniaLStN0]http://youtu.be/KToniaLStN0

    More infos here:

    http://www.indiedb.com/games/elements-of-ice-and-fire
    http://www.elements-of-ice-and-fire.com/

    Maybe leave us a vote at Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=197085410

    Edit 2: Got some more screenshot. See latest thread to check them out!

    Edit1 (new screenshots):

    $Elements-Of-Ice-And-Fire-Combat01.jpg

    $Elements-Of-Ice-And-Fire-Combat04.jpg

    $Elements-Of-Ice-And-Fire-Combat02.jpg

    $Elements-Of-Ice-And-Fire-Combat05.jpg
     

    Attached Files:

    Last edited: Jan 10, 2014
  2. GeneBox

    GeneBox

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    Nov 15, 2012
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    480
    Looking good but I noticed some mistakes in that dialogue (or dialog which ever you like) though "The world is (or The world's) going to end... you know it's fine... but we can just sit..."

    P.S. not that I'm a "Grammar Nazi" as people like to call others who point out mistakes but I thought you should know since it's a trailer and all.
     
    Last edited: Nov 13, 2013
  3. Fluzing

    Fluzing

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    The trailer sure looks epic, but I'd like to see more of the combat to be honest.
     
  4. order66

    order66

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    Thanks for the advice! Just changed it!


    It is supposed to make you (hopefully) a bit curious about the game. A combat trailer is currently in production which will line out the whole combat system and espacially the differences between the PC and touch-based devices.
     
  5. PixelHeadHD

    PixelHeadHD

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    This does look like it will be pretty fun to play to be honest :D
     
  6. order66

    order66

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    Thanks :D
     
  7. order66

    order66

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  8. KheltonHeadley

    KheltonHeadley

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    Really loving this project, hope you find a 3D artist to finish up the game.
     
    Deleted User likes this.
  9. order66

    order66

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    Thanks! I hope so, too.
     
  10. order66

    order66

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    Added some screenshots.

    Let me know what you think!
     
  11. primus88

    primus88

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    Well done!
    I know how hard it is to make a trailer in Adobe AE :)
    I'm curious to see how this will turn up.

    Good luck!
     
  12. order66

    order66

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    Thanks.

    Yeah, learning AE can be a bitch :D
    Digital Tutors has some good tutorials, but you gotta pay for it. Videocopilot also has some nice tutorials and they are for free.
     
  13. sandboxgod

    sandboxgod

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    Looks pretty darn good
     
  14. Cinema

    Cinema

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    looks amazing so far!
     
  15. gtzpower

    gtzpower

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    Really looks great! How many people are working on this and for how long (just curious).
     
  16. Sickuhtrix

    Sickuhtrix

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    The trailer is badass and I can't wait to see more!

    Nice graphics by the way, and good job on the project so far.
     
  17. order66

    order66

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  18. order66

    order66

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    Got some new screenshots to show off. Let me know what you think!

    $01-Wolf-Battle.jpg

    $02-RainyDay.jpg

    $03-RainyDay.jpg
     
  19. DaveDexterMusic

    DaveDexterMusic

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    The only mistake was "sat" instead of "sit", what was wrong with the rest?
     
  20. order66

    order66

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    The other errors were fixed ;)
     
  21. Mihai93

    Mihai93

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    How did you change camera to top down into Dungeon Breaker??
     
  22. order66

    order66

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    I don't really get your question. The camera script is not from Dungeon Breaker. The only thing I took from Dungeon Breaker is the particle effect while hitting an enemy ;)

    The camera itself uses a helper object which follows the player. If you just want to use a static isometric perspective I bet you find some scripts lying around in the forums or in the wiki.

    However, the camera script I am using is using a dynamic system which corresponds to the environment. Angle and zoom aren't fixed and can be changed. The player can zoom in and out the camera within certain bounds (pinch zoom on mobile). The player can't rotate the camera by himself. This is done through helper objects. Within the level I can place the helper objects to achieve a certain perspective I want the player to see. If the player comes near these objects the camera smoothly transitions from the current state into the perspective I want.

    If you have any further questions just let me know.
     
  23. order66

    order66

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    Just a quick update with one of the four playable characters in the game. Since I am just a programmer I am not good at. The character was done by Eren Ozel for the game. And here he is:

    Norgrim, the Dwarf (click for larger image).



    Would love some feedback on the character!
     
  24. order66

    order66

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