Search Unity

Games Electric Trains

Discussion in 'Works In Progress - Archive' started by rainman2k, Feb 17, 2020.

  1. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    Last edited: Jul 14, 2020
    jamespaterson, Antypodish and Bzuco like this.
  2. Tiny-Tree

    Tiny-Tree

    Joined:
    Dec 26, 2012
    Posts:
    1,315
    this is very polished and good execution for a first game !
     
  3. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    Tiny-Tree, thank you!
     
  4. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    Some technical demos.

    AI train movement near and far from player's train:



    Level parts enabling/disabling near player's train:
     
  5. NotSoLuckyDucky

    NotSoLuckyDucky

    Joined:
    Apr 16, 2018
    Posts:
    56
    That tile disabling and generation is crazy!
     
  6. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,770
    Nice work so far.

    Could you actually prevent crash, before end of first vid? Two rails ahead on the station were occupied.

    In last enabling disabling tiles video, are you generating map on the fly as well?
     
  7. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    PretzelTail101, thanks!

    Antypodish, the game has arcade elements, some segments between traffic lights are too short. In real life, the distance between traffic lights should be enough to slow down the train. But in the game only the player’s reaction and speed reduction will help.

    Levels are pregenerated and loaded into memory at the beginning of the game. Perhaps in the future, dynamic level loading will be used to create complex maps.
     
  8. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,770
    Is speed controlled by player, or automatically?

    Regarding reaction, I am not sure, if player would set rails to go straight, at the very end of video, wouldn't train crash into the one on the station?



    At this point (3:04 min), player don't see, if something is on the station, blocking the path.
     
  9. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    The player controls the speed. The faster you go, the more points you get. But there are no time limits in this example. It’s just more interesting to drive faster in my opinion.

    Perhaps if the player would go straight, then also did not have time to slow down. In such a situation, only low speed will help.
     
    Antypodish likes this.
  10. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    Antypodish likes this.
  11. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,770
    • After brief gameplay:
    • Looks nice
    • Nice booster concept, of overhead cables sparks
    • Well, is in Russian, should rather make in English from beginning, to grab wider audience. Unless strictly targeting Russian group.
    • Of course assuming multiple languages.
    • Z key is not good key for switching rails. Suggest to use A/D (Left/Forward, Right/Forward) keys, or space for switching. Similar as AD, using arrows left right.
    • Forward is W ok, but reverse should be S (arrow down). Or there is key to switch to reverse?
    • Riding slow in stationary train, allows me to push it. No crash.
     
    rainman2k likes this.
  12. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    Antypodish many thanks to you! :)

    I will try to take your suggestions into account. Two languages are supported now, but apparently something went wrong:)) I'll try to fix it now.

    X key is used to reverse train movement direction now.
    You can slightly push another trains without crash.
     
    Last edited: Mar 24, 2020
  13. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,770
    Ah, I thought it was camera switch :)
    Haven't tested too much.
     
  14. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    It's all right :) Beta version is for testing. I have to think how to make the interface more user friendly :)
     
  15. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,770
  16. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    Thanks! :) I will try.
     
  17. mholmes

    mholmes

    Joined:
    Dec 8, 2012
    Posts:
    414
    Very nice but can we see a train wreck lol
     
  18. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    Train wrecks occur at high speed. So in the game you can push another train if the speed is low, but at high speed an accident will happen :)
     
  19. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,770
    See on the original video, toward the end. See few post above #8
     
  20. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
  21. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    Hello :) New short promo video of gameplay:
     
    Antypodish likes this.
  22. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,770
    Rally cool presentation. Keep up :)
     
    rainman2k likes this.
  23. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    Thank you !
    I fixed language bug. The game should work in English now.
     
    Antypodish likes this.
  24. rainman2k

    rainman2k

    Joined:
    May 15, 2018
    Posts:
    16
    Hello :) New update is released!



    What's new
    - 2 missions
    - 1 new map
    - freight transportation in a free game
    - almost free camera
    - 2 new trains
    - highlighting selected path in difficult segments
    - level map
    - horns
    - 4 mission has become easier to pass
    - realistic mode (disables sparks, AI trains are a little smarter)
    - minor optimization and bug fixes