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Audio Ehm, how are you supposed to do 3D audio for split screen?

Discussion in 'Audio & Video' started by lejean, Mar 7, 2019.

  1. lejean

    lejean

    Joined:
    Jul 4, 2013
    Posts:
    392
    It's one of those "how is it possible this hasn't been fixed yet and how are developers making these kinds of games then?? " issues.

    I've seen forum posts going back to 2010 asking the same thing.

    You can't have multiple audio listeners...
    Atleast that's what the error sais, cause it seems to work with multiple listeners anyway, but I don't want some error filling up the log causing performance issues.

    So how am I supposed to fade in audio in the scenery if one player is close to a waterfall for example?
    I can't make it 2D cause then you can hear it from all over the place.

    Do I really have to manually check every audiosource for distance and set the volume accordingly?