Hi all! I've integrated the Facebook Unity SDK to my Unity proyect and when I try to login in Android without the app installed my browser shows up, does something for about 1 second, closes and it throws the next error: EGL Unable to acquire context EGL_BAD_NATIVE_WINDOW a nativewindowtype argument does not refer to a valid native window. It works on some devices and it fails in the rest. ( For example, it works on a Nexus 4 and Samsung galaxy S ( with stock android ) and it doesnt in a Samsung galaxy 5 with Touch Wiz ) Any ideas of what could trigger that? Thank you!