Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

EFGIS character range

Discussion in 'UGUI & TextMesh Pro' started by waxx, Apr 18, 2019.

  1. waxx

    waxx

    Joined:
    Apr 1, 2013
    Posts:
    48
    What's an easy way to generate a font asset with all the characters required for the EFGIS language pool? How do you guys get the ranges? Does anyone have a convenient list somewhere living on the side? :)
     
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    6,588
    By EFGIS, you mean English, French, German, Italian and Spanish? If so, Extended ASCII should pretty much cover you. You can always check with Unicode chart.

    Having said that, the easiest way to handle localization now (in version 1.4.0 for Unity 2018.3 or 2.0.0 for 2019.1) is to generate a primary font asset that contains Extended ASCII and then assign a fallback font asset of the same font set to dynamic mode.
     
  3. waxx

    waxx

    Joined:
    Apr 1, 2013
    Posts:
    48
    Oh, rejoice! The dynamic mode for a fallback font is exactly what I was looking for. Thanks!