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Efficiently creating large geometry on GPU using Compute Shaders

Discussion in 'Shaders' started by Max231, Mar 19, 2017.

  1. Max231


    Dec 23, 2013
    Hi everyone!
    Does somebody of you has experience with creating procedural geometry on the GPU? I am trying to generate terrain and want to avoid the CPU bottleneck by generating the geometry in a compute shader. But I'm curious about this given that Geometry Shaders seem to be very slow and aren't recommended for large sets of geometry.