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Effects disabled throug the hdrp assets vs in scene volume

Discussion in 'High Definition Render Pipeline' started by vlastan, May 31, 2021.

  1. vlastan

    vlastan

    Joined:
    Nov 15, 2015
    Posts:
    49
    Hi! What would be the best technique for optimization: Having multiple quality settings with different hdrp assets to disable certain features, or disabling them directly in the scene volumes?

    To make post processing features optional i already created some global volumes in every scene that can be disabled if the player sets a low level of post processing through the settings menu.
    I did the same with shadow cascades and i am thinking of doing the same with other effects such ambient occlusion and volume light quality.

    At this point i am thinking of ditching the multiple hdrp assets, and just go with global volumes that gets activated based on graphical settings. What's your workflow on managing scalable graphics on hdrp?