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Effects created using VFX Graph not showing on Android

Discussion in 'Visual Effect Graph' started by FranFndz, Mar 6, 2020.

  1. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    550
    Hi @hvacek22 ,
    Depends on the mobile device. We've addressed most of the known issues we had, but the built-in Particle System is still the recommended choice when targeting mobile since the VFX Graph relies on compute shaders and compute-capabilities vary widely from device to device. This forum post a bit further up has a bit more context.
     
  2. JotaRata

    JotaRata

    Joined:
    Dec 8, 2014
    Posts:
    61
    Any updates on this?
     
  3. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    550
    Hi @JotaRata ,
    Which bit specifically? The main issue the thread was originally created for I believe is resolved by the changes mentioned in this post. We will continue working on improving any specific issues that are reported, but some devices , especially older ones, will always have trouble running compute shaders which the VFX Graph requires.

    As mentioned above, the built-in particle system is still the recommended choice for mobile devices as it does not have the same compute requirement. Down the road we want to also explore a CPU path for the VFX Graph as described in this public roadmap tasks, but other items on the roadmap tend to be requested more heavily and the focus for now is on them.
     
    DavidZobrist likes this.
  4. iGoA

    iGoA

    Joined:
    Aug 23, 2020
    Posts:
    22
    Thanks for the update.
    If I only had read this earlier. Just came across this problem after spending hours with making VFX graphs in order to replace particle systems. :)
     
  5. Omble

    Omble

    Joined:
    Oct 19, 2021
    Posts:
    2
    In 2021.3.1f1, vfx graph with android don't work but with 2021.3.11f1 or 2021.3.13f1 work fine for sure. If that can help you