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Effect disappear at certain camera angles - Visual Effect Graph

Discussion in 'Graphics Experimental Previews' started by Freaking-Pingo, Feb 2, 2019.

  1. Freaking-Pingo

    Freaking-Pingo

    Joined:
    Aug 1, 2012
    Posts:
    310
    Hi Uniteers

    I have created a flame using the visual effect graph and at certain angles the flames disappear. This behavior is apparent in both editor and during play mode. Anyone with an idea why this is happening?

    Example video: https://i.gyazo.com/86183ac5ebd9a6c0c2992d0c5accd85e.mp4

    My Quad Outout node:
     
    henryfjones and zaozhuangwang like this.
  2. Freaking-Pingo

    Freaking-Pingo

    Joined:
    Aug 1, 2012
    Posts:
    310
    Ah! I figured it out. I fiddled around with some values of the first block in the Initialize group without knowing exactly what it did. It seems like the Bounds parameter determines when the visual effect is initiated.

     
  3. GusCrevelari

    GusCrevelari

    Joined:
    Apr 23, 2019
    Posts:
    1
    Thank you so much for this.
     
  4. Just_Lukas

    Just_Lukas

    Joined:
    Feb 9, 2019
    Posts:
    34
    Just what I was looking for, great discovery man thx
     
    zaozhuangwang likes this.
  5. localprojects

    localprojects

    Joined:
    Apr 26, 2019
    Posts:
    8
    Thank you for sharing FP
     
  6. Symo7

    Symo7

    Joined:
    Mar 2, 2014
    Posts:
    23
    Thanks for this - I had a similar issue in that I was setting the centre & bounds of my Position (AABox) node but not the first block. Doing both sorted it.
     
  7. E_T_

    E_T_

    Joined:
    May 14, 2018
    Posts:
    19
    Hey Freakling-Pingo, man, thank you so much for working this out. It has been driving me nuts!
     
  8. Babalou

    Babalou

    Joined:
    Feb 1, 2020
    Posts:
    1
    Thank you for sharing!
     
  9. MrPhilipJWilliams

    MrPhilipJWilliams

    Joined:
    Nov 4, 2018
    Posts:
    3
    Thank you for sharing
     
  10. NastassiaZ

    NastassiaZ

    Joined:
    Dec 18, 2020
    Posts:
    3
    Thanks!!!
     
  11. dexmex001

    dexmex001

    Joined:
    Oct 9, 2019
    Posts:
    24
    Thank You, save my life XD
     
  12. lonelybear49

    lonelybear49

    Joined:
    Sep 24, 2021
    Posts:
    6
    Thank you,
    I struggled for two days.:D
     
  13. ecreators

    ecreators

    Joined:
    Oct 23, 2016
    Posts:
    7
    Thank you very much. In Unity 2022 I needed to change the initial mode to automatic to get it visible all the time.
     
    XanIves likes this.
  14. Gabriel_Lacrampe

    Gabriel_Lacrampe

    Joined:
    Mar 14, 2018
    Posts:
    3
    Oh god, why this kind of info is not in a big screen that say "HELLO THIS IS VERY IMPORTAT YOU MUST KNOW IT"?
     
  15. exoreray

    exoreray

    Joined:
    Apr 21, 2019
    Posts:
    1
    thx Bounds parameter determines when the visual effect is initiated.
     
  16. lordnormengard

    lordnormengard

    Joined:
    Oct 18, 2020
    Posts:
    2
    Thanks so much Man. Thank you very much <3
     
  17. andrianovyaroslav27

    andrianovyaroslav27

    Joined:
    Sep 19, 2021
    Posts:
    9
    If this doesn't work for someone, try increasing the bounds size to extreme values, like 100000. Makes no sense, but this worked for me
     
  18. Sarshard

    Sarshard

    Joined:
    Feb 1, 2021
    Posts:
    1
    Thank you Very Much.
     
  19. XanIves

    XanIves

    Joined:
    Jun 4, 2019
    Posts:
    1
    Yup, in 2022 LTS, setting the bounds to Automatic fixed the issue for me.
     
  20. MarkusLinder

    MarkusLinder

    Joined:
    Aug 30, 2023
    Posts:
    1
    Thank you so much, this help me for the project I'm doing.