Hi there, I'm starting this thread on Edy's Vehicle Physics so you could post any questions, doubts or issues on the package. Edy’s Vehicle Physics is a set of scripts for developing fun and realistic vehicles in your game with Unity 3D. It’s based on the Unity’s standard WheelCollider component, which provides a much better performance and accuracy than Raycast-based vehicle physics. Documentation: http://www.edy.es/dev/vehicle-physics Asset Store link: http://u3d.as/content/edy/edy-s-vehicle-physics/1Ba Importing and setting up the package Import the package normally into any project. A folder EVP will be created for all the imported scripts and assets.