Hello, My view of the EditorXR through my HTC Vive headset is not filling the headset FOV correctly as full screen. Does anyone know what I have not set correctly? The EditorXR is positioned to the bottom left, the rest of the headset is black. If I press home and bring Steam VR home up I the headset I can see the rest of the EditorXR in the background. Inside the headset FOV I can also see orange lines which I believe could be from the controller ray trace. In the Unity scene window I can see the headset and controllers working and moving correctly. I am running Unity 2017.2.Op3 and EditorXR-0.1.0.unitypackage. Alos included is Steam VR, Text Mesh and Poly Toolkit which are all installed. Any help appreciated, thanks in advance.