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EditorXR not positioned correctly inside HTC Vive headset.

Discussion in 'EditorXR' started by saemery, Dec 2, 2017.

  1. saemery


    Aug 20, 2017

    My view of the EditorXR through my HTC Vive headset is not filling the headset FOV correctly as full screen. Does anyone know what I have not set correctly?

    The EditorXR is positioned to the bottom left, the rest of the headset is black. If I press home and bring Steam VR home up I the headset I can see the rest of the EditorXR in the background. Inside the headset FOV I can also see orange lines which I believe could be from the controller ray trace.

    In the Unity scene window I can see the headset and controllers working and moving correctly.

    I am running Unity 2017.2.Op3 and EditorXR-0.1.0.unitypackage. Alos included is Steam VR, Text Mesh and Poly Toolkit which are all installed.

    Any help appreciated, thanks in advance.
  2. unity_andrewm


    Unity Technologies

    Jun 25, 2015
    In the editorVR window there is a button labeled "Toggle Device View". Make sure it is enabled and your view should work correctly.