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EditorXR not positioned correctly inside HTC Vive headset.

Discussion in 'EditorXR' started by saemery, Dec 2, 2017.

  1. saemery

    saemery

    Joined:
    Aug 20, 2017
    Posts:
    1
    Hello,

    My view of the EditorXR through my HTC Vive headset is not filling the headset FOV correctly as full screen. Does anyone know what I have not set correctly?

    The EditorXR is positioned to the bottom left, the rest of the headset is black. If I press home and bring Steam VR home up I the headset I can see the rest of the EditorXR in the background. Inside the headset FOV I can also see orange lines which I believe could be from the controller ray trace.

    In the Unity scene window I can see the headset and controllers working and moving correctly.

    I am running Unity 2017.2.Op3 and EditorXR-0.1.0.unitypackage. Alos included is Steam VR, Text Mesh and Poly Toolkit which are all installed.

    Any help appreciated, thanks in advance.
     
  2. unity_andrewm

    unity_andrewm

    Unity Technologies

    Joined:
    Jun 25, 2015
    Posts:
    73
    In the editorVR window there is a button labeled "Toggle Device View". Make sure it is enabled and your view should work correctly.