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EditorVR Patch 1

Discussion in 'EditorXR' started by mtschoen, Dec 16, 2016.

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  1. mtschoen

    mtschoen

    Unity Technologies

    Joined:
    Aug 16, 2016
    Posts:
    194
    Hello all!

    We've really enjoyed the community response to our public release yesterday. A few of you noticed some rough edges with the UX; thanks for keeping your feedback positive and constructive! We're already aware of a lot of the pain points and tricky learning curves, and will continue to work on polishing and streamlining the interface.

    We're all getting ready to take some much-deserved time off for the winter holidays, but we don't want to leave you in the lurch! Below is a link to our first patch release. On top of the experimental nature of EditorVR, this code is hot off the presses and hasn't yet been reviewed by the team--meaning it might change before making it into the mainline. That said, none of the changes should make a difference for tool developers.

    Download this package and use it to replace your current Assets/EditorVR folder
    EDIT: [original link removed now that is has been superseded by the actual 0.0.1 release]

    Release notes:
    • Scroll list views from afar
    • Fix bug where you locomote after selecting an action from the Radial Menu
    • Hide manipulator while multi-selecting
    • Fix bug where Create Primitive menu blocked selection ray from hitting Unity Logo button
    • Fix bug where items grabbed from project workspace are too big
    • Fix bugs with grabbed inspector fields (double click on field to grab)
    • Increase scale range of MiniWorld zoom slider
    • Visual polish (main menu and hover highlight)

    Enjoy, and happy holidays from the EditorVR team!
     
    Last edited by a moderator: Mar 3, 2017
    Kiefy likes this.
  2. deprecatedcoder

    deprecatedcoder

    Joined:
    May 18, 2015
    Posts:
    3
    Thanks for pushing this stuff out to us as soon as it's ready. I already think Editor VR is great, but I can tell it's going to grow to become truly awesome. Can't wait to start tinkering with extensions this weekend.
     
  3. gevarre

    gevarre

    Joined:
    Jan 19, 2009
    Posts:
    132
    When I click on the link, all I get is a list of 800+ items. How do we actually download it?
     
  4. mtschoen

    mtschoen

    Unity Technologies

    Joined:
    Aug 16, 2016
    Posts:
    194
    There's a little download button in the upper-right of the page. Since unitypackages are zip files, Google Drive is showing you the contents.... because it can, I guess?
     
  5. gevarre

    gevarre

    Joined:
    Jan 19, 2009
    Posts:
    132
    Aha. Somehow I missed that. Thanks :)
     
  6. haskins

    haskins

    Joined:
    Oct 11, 2013
    Posts:
    24
    Thanks, looking forward to giving it a try.

    Have a nice holiday!
     
  7. dilan_vl

    dilan_vl

    Joined:
    Oct 25, 2016
    Posts:
    2
    Thank you to the small team working on this, I'm reading docs and checking out the patch now.
     
  8. scottunity

    scottunity

    Joined:
    Feb 1, 2014
    Posts:
    72
    Your logon / password system seems to have problems after I did the patch. Don't think it's related but thought I'd mention it.

    The PC Asset store doesn't allow login with password or newly created password.
    I can log on with my Mac but not on PC. PC came up with French logon page. So I can't get to the Steam VR asset at the moment. Will try again later. Hopefully it will be workign normally.
     
  9. dilan_vl

    dilan_vl

    Joined:
    Oct 25, 2016
    Posts:
    2
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