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EditorOverhead....

Discussion in 'Editor & General Support' started by Player7, Mar 18, 2018.

  1. Player7

    Player7

    Joined:
    Oct 21, 2015
    Posts:
    1,533
    Can we have an option to hide this entry in the profiler... not sure how it's helping me out showing how much extra time it's chewing in ms every update.

    It's good to know.. now just put in the option to get it out of here :)
     
    laurentlavigne likes this.
  2. alexeyzakharov

    alexeyzakharov

    Unity Technologies

    Joined:
    Jul 2, 2014
    Posts:
    506
    Thanks for the feedback!

    We've added this marker in 2017.3. The intention was to show that gaps which are on timeline are measured, but belongs to the Editor activities which are not relevant to the game code. We actually marking more Editor markers to be EditorOverhead. The goal is to filter out not relevant to the game code activities from a profiler. Basically remove all non-actionable information. E.g. MergePrefabs, GetComponent null wrapper, etc.

    That we can do - filtering by verbosity level - Debug, Advanced, Default.
     
  3. Player7

    Player7

    Joined:
    Oct 21, 2015
    Posts:
    1,533
    Is that already in the editor? if so I don't see it... or something that is coming? ..if so sounds good.
     
  4. alexeyzakharov

    alexeyzakharov

    Unity Technologies

    Joined:
    Jul 2, 2014
    Posts:
    506
    It is in development atm.
    Your feedback regarding what would be useful for you to see and what is not is very much appreciated and helps to move into right direction :)