Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

EditorGUILayout.PropertyField always false

Discussion in '2021.1 Beta' started by Metron, Feb 1, 2021.

  1. Metron

    Metron

    Joined:
    Aug 24, 2009
    Posts:
    1,137
    Hi,

    Unity 2021.1.0b4

    When using EditorGUILayout.PropertyField with a serialized property and specifying includeChildren with false, the return value is always false.

    Code (CSharp):
    1. partSetsFoldoutExpanded = EditorGUILayout.PropertyField(partSetsProperty, false);
    Has anyone encountered this and is this a known bug? Or is this new?

    Edit : Bug #1311349 reported
     
    Last edited: Feb 3, 2021
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136