Hi! I'm trying to create a project with uses a native library and also wrote a wrapper library in managed code for it. The only problem i am facing is, that the library is build for x86 machine and does not provide x86_64 or x64 builds (I would like to integrate libspotify into my project). When I build the application, standalone x86, everything works fine - but since the editor runs as x64, I get a DllNotFoundException since it expects a x86_64 or x64 library. Is there any chance to run the editor in x86 mode? Or simply, execute the game in x86 mode when one hit's the play button?