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editor window change size while docked?

Discussion in 'Immediate Mode GUI (IMGUI)' started by BloodMarked, Apr 30, 2022.

  1. BloodMarked

    BloodMarked

    Joined:
    Dec 11, 2013
    Posts:
    28
    so the basics of what I want to do, is enlarge a docking are, when the mouse is over it.

    I already managed to hook into the OnSceneGUI of the scene View, but when change the size of the scene view, it is automatically undocked.
    is there a way to change the size of a window, while keeping it docked? I was not able to find any code documentation relating to the docking areas of the unity editor at all.

    current code:
    Code (CSharp):
    1.  
    2. public static class SceneViewExtension
    3. {
    4.  
    5.     [InitializeOnLoadMethod]
    6.     private static void Init()
    7.     {
    8.         SceneView.duringSceneGui += OnSceneGUI;
    9.         EditorApplication.update += Update;
    10.     }
    11.     static void OnSceneGUI(SceneView sceneView)
    12.     {
    13.         Event e = Event.current;
    14.         if (e.type == EventType.MouseMove)
    15.         {
    16.             //enlarge the scene view when the mouse is over it
    17.             Vector2 mpos = GUIUtility.GUIToScreenPoint(e.mousePosition);
    18.             //Debug.Log(mpos);
    19.             Rect curPos = sceneView.position;
    20.             Rect newPos = new Rect(300, curPos.y, curPos.width, curPos.height);
    21.             sceneView.position = newPos; //this will undock the window :|
    22.             //EditorWindow.GetWindow<SceneView>().docked = true; //this is read only
    23.             bool mouseOverSceneView = EditorWindow.mouseOverWindow == sceneView;
    24.         } else if(e.type == EventType.KeyDown)
    25.         {
    26.             Debug.Log(e.keyCode);
    27.             if(e.keyCode == KeyCode.Space)
    28.                 sceneView.maximized = !sceneView.maximized;
    29.         }
    30.     }
    31.     static void Update()
    32.     {
    33.  
    34.     }
    35. }