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Resolved Editor will not detect Oculus Quest via link cable.

Discussion in 'XR Interaction Toolkit and Input' started by DejaMooGames, Oct 19, 2021.

  1. DejaMooGames

    DejaMooGames

    Joined:
    Apr 1, 2019
    Posts:
    108
    The Problem:
    I have a project that will not detect my Quest during play mode nor will it show up in the Input Debugger. I have exhausted potential fixes that I know of. Does anyone know of another setting/issue that may be causing this problem?

    Packages:
    • Unity 2020.3.20
    • Input System 1.0.2
    • Oculus XR Plugin 1.10.0
    • OpenXR Plugin 1.2.8
    • XR Interaction Toolkit 1.0.0-pre.6
    • XR Plugin Management 4.0.7
    Project Configuration:
    • Android build target
    • Initialize XR on Startup checked
    • OpenXR plugin selected
      • Oculus Touch Controller Interaction Profile
      • Oculus Quest Support checked
    • Player Settings
      • All defaults for Vr template project
    Notes:
    • I can make a build and everything works fine.
    • My quest does show up as a Run Device.
    • My XR Rig does have all of the input actions assigned properly and I have the input action manager working.
    • I took an empty Vr template project applied the same setup to it and it worked just fine.
     
    Tommy848 likes this.
  2. DejaMooGames

    DejaMooGames

    Joined:
    Apr 1, 2019
    Posts:
    108
    Solution
    After trying everything I could think of I switched the build target to Standalone and was able to get Unity to recognize my rift after a couple of attempts. I then switched back to the Android build target and the rift still worked so I tried the quest and it finally connected. I am still unsure of the cause.
     
  3. AvinashB9

    AvinashB9

    Joined:
    Feb 10, 2021
    Posts:
    14
    Try to see if you have enabled oculus under XR Plugin Management. If not, please enable Oculus for whichever the platform you wanted to work.