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Bug Editor UI becomes unusable.

Discussion in '2022.2 Beta' started by soleron, Sep 14, 2022.

  1. soleron

    soleron

    Joined:
    Apr 21, 2013
    Posts:
    580
    The editor UI becomes unusable. Clicks do not happen.
    Can't save or open any menu, change any value, or even exit the editor.
    The only way to exit Unity is by using the Task Manager.

    The same was happening to Beta 5 but at least you could exit Unity.
    In Beta 8 you can't even do that.

    Errors such as this one flood the console:

    Code (CSharp):
    1. MissingReferenceException: The object of type 'ContainerWindow' has been destroyed but you are still trying to access it.
    2. Your script should either check if it is null or you should not destroy the object.
    3. UnityEditor.ContainerWindow.Save () (at <dbec13b8891f4cb392de8ec34da2cbaf>:0)
    4. UnityEditor.ContainerWindow.Close () (at <dbec13b8891f4cb392de8ec34da2cbaf>:0)
    5. UnityEditor.TooltipView.ForceClose () (at <dbec13b8891f4cb392de8ec34da2cbaf>:0)
    6. UnityEditor.TooltipView.Update () (at <dbec13b8891f4cb392de8ec34da2cbaf>:0)
    7. UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <dbec13b8891f4cb392de8ec34da2cbaf>:0)
     
    Last edited: Sep 14, 2022
  2. Ts1nd

    Ts1nd

    Joined:
    Jan 24, 2021
    Posts:
    108
    I don't get those errors however the editor is unusable in game mode by dropping to 1 fps. It was definitely caused by "upgrade" to 2022.2. I had to "upgrade" to this version because 2022.1 introduced another game breaking bug in my project! Now I am stuck in "upgrade" loop which ruins my project even more with each iteration.
     
  3. Ts1nd

    Ts1nd

    Joined:
    Jan 24, 2021
    Posts:
    108
    For the reference, this lag is caused by "Semaphore.WaitForSignal" which gives 2000ms+ constant (no spikes) lag when selecting object while in game view.
     
  4. Ts1nd

    Ts1nd

    Joined:
    Jan 24, 2021
    Posts:
    108
    Any info on when this is resolved? Editor is unusable in this beta.
     
  5. Mads-Nyholm

    Mads-Nyholm

    Unity Technologies

    Joined:
    Aug 19, 2013
    Posts:
    217
    If this issue still happens in the latest beta, please report a bug through the bug reporter so we have all the info that is needed to fix the issue. Thank you.
     
    LeonhardP likes this.
  6. peterpantss

    peterpantss

    Joined:
    Sep 24, 2014
    Posts:
    13
    This happens to me. Particularly when trying to modify values on lights such as directional lights. This happens even if I create a blank HDRP project in 2022.2.0b16.
     
    Scarabay likes this.