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Question Editor slows down when 2 instances are playing

Discussion in 'Editor & General Support' started by PieterM2H, Dec 8, 2022.

  1. PieterM2H

    PieterM2H

    Joined:
    Aug 2, 2021
    Posts:
    8
    When I want to test my multiplayer game, I usually have 2 instances of the editor open. One for the server and one for the client, this makes it easier to test things.
    When both Editors are playing and the client joins the server, as normal, the editor I am not currently focussed on, slows down too much. This means, that when I want to test things as the client, the server's editor slows down, which in turn means the actual server slows down and thus the server has delays when processing the client's movement or calls.

    I am not sure if this has something to do with the Unity Editor, maybe I'm missing an option, or if it's Windows related. My PC uses Windows 11 22H2. I've already tried turning off 'Game Mode', but without a positive result.

    If anyone had the same issue or if someone knows where to look, please let me know. It's getting out of hand