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Feature Request Editor simulation environments for URP

Discussion in 'AR' started by Falondrian, Sep 30, 2022.

  1. Falondrian

    Falondrian

    Joined:
    Nov 1, 2017
    Posts:
    73
    Hi Unity, it seems the simulation environments are made for builtin only with some custom shaders that are not auto-convertible, could you please provide a version of them that is ready for URP?
     
  2. andyb-unity

    andyb-unity

    Unity Technologies

    Joined:
    Feb 10, 2022
    Posts:
    1,025
    The Simulation shaders all have subshaders for URP. Unfortunately the Render Pipeline Converter will tell you that there was an error converting them, but they should work.

    Note that there is a bug in the current versions of AR Foundation that requires you to manually re-import the simulation shaders after switching to URP. (Go to the search bar in the Project window, type "t:shader", select all, right-click > Reimport.)

    We have a fix for this bug in the next patch release of AR Foundation. (Release date TBD)
     
    Falondrian likes this.