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Editor Scripts

Discussion in 'UGUI & TextMesh Pro' started by hype261, Sep 1, 2014.

  1. hype261

    hype261

    Joined:
    May 30, 2013
    Posts:
    6
    What is the best way to implement Editor Scripts with the new GUI. I want to sub class Selectable and define my own Editor script for the new class, but then I have to re-implement all the Selectable Editor code also. Anybody have any good ideas?
     
  2. hype261

    hype261

    Joined:
    May 30, 2013
    Posts:
    6
    Sorry just found the UnityEditor.UI.dll. Please disregard.