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Editor Resource fbm questions?

Discussion in 'Assets and Asset Store' started by MikeUpchat, May 14, 2011.

  1. MikeUpchat


    Sep 24, 2010
    Hi There
    Iam having trouble with a asset I hope to submit. Firstly my test scene has a .fbm folder/file that was generated from importing an fbx with embedded media, but the package manager says they arnt allowed, so do I have to go through the scene and drag all the textures out of there into another folder or will fmb's be allowed in the future?

    Also I have some editor classes that use bitmaps that should go in the Editor Default Resources folder, but I cant see how to do this automatically when everything to be in the package has to go inside a folder with the asset name on it. Does installing the package automatically detect an 'Editor Default Resources' file and move it to the correct folder?
    Thank you